iHelp, Mobile Application Communication Device for Disabled and the Elderly

iHelp, mobile application for disabled and the elderlyIn order to ease communication of the elderly people and disabled who have limited on body movement, then Herman Tolle, Dr.Eng., S.T., M.T., a lecturer at Faculty of Computer Science of University of Brawijaya created a mobile application named iHelp. Frequently, the elderly and disabled who are in difficult condition to move or speak, also have difficulties in communication with surroundings. iHelp could become alternative solution since using head motion as mobile application controlling.

By using specific device to be installed onto the elderly or disabled, then users presented some words menu choices to be delivered to the people around them. Until current development, the available word choice in iHelp application are focused on greeting phrase, asking for help and gratitude expressions. The way to operate it, iHelp device users simply move the head to the left and to the right to find word menu choices to be used. Then to choose the desired word menu, users should nod their head. If users have chosen word-menu, then the device will emit sound in accordance with the words chosen by users. Testing the use of iHelp application could be accessed here.

Herman delivered that iHelp research is a part of control system application research development based on head motion or called as Head Movement Control System (HEMOCS) developed by FILKOM’s Media, Game and Mobile Technology Research Group. Afterwards, the research is developed along with Prof. Kohei Arai and team of Information Science Department team of Saga University, Japan. A three month visiting research will get funding from Dikti through Scheme for Academic Mobility and Exchange Program (SAME) that started from September until the end of November 2015. The planned, the research would continuously be developed and published in international journal. “So the story is I was chosen to join with the 2015 SAME DIKTI event. Totally, there are 29 participants all over higher education in Indonesia. Afterwards, I have visiting research to Saga University for three months,” said Herman.

To be noticed, in addition to develop iHelp, FILKOM’s Media, Game and Mobile Technology research headed by Herman recently also having research about user activity introduction based on Mobile Application Head Mounted Display as game virtual reality controller. [dna/Humas UB/trans. Denok]


  From Arsip