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Japanese Practitioners Share Knowledge About Development of Educational Media and Project Mapping

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Submit by dinaoktavia on May 20, 2019 | Comment(s) : 0 | View : 545

Michiyuki Ishita
Michiyuki Ishita
Michiyuki Ishita Two practitioners from Japan attended the Faculty of Computer Science, Universitas Brawijaya (FILKOM UB) to share their knowledge and experience in the world of developing educational media for children and project mapping, Tuesday (05/07/2019).

They are Kiichiro Muto, founder of Global Coding Inc. Japan and Mirai Education Project and Michiyuki Ishita who are members of the Projection Mapping Association of Japan.

Both of them were trusted as presenters in the activities of "Special Guest Lecture: Technology and Digital Media to Enhance Teaching and Learning" held in the multimedia room, building F, 12th floor, FILKOM UB.

Chief Executive Officer Admaja Dwi Herlambang, S.Pd., M.Pd. said this activity aims to broaden the knowledge of Information Systems Department (JSI) students.

In addition, it is also to clarify the scientific direction in the field of technology and digital media in learning.

"The hope of this activity is to increase the motivation of the JSI FILKOM UB academic community to produce quality and digital technology products and sellable products," said Herlambang.

In the first session, Kiichiro Muto conveyed his experience in developing Mirai, an educational application company whose products have now dominated the app store. The most popular products are the application for making origami and an application to learn to write Japanese characters (hiragana, katakana, and kanji).

Kiichiro MutoKiichiro said that the advantage of making an educational application rather than a game is that the educational application is timeless because it will always be needed by the community.

An example is an application to learn to write Japanese characters, every year it always has a cycle that is downloaded by many users, especially on student exams.

Currently, Mirai has collaborated with a media, game and mobile application (MGM) research group and produced several educational applications for the Indonesian market.

In addition, Mirai has also partnered with several large companies on their business trips, including Apple Inc. to do promotion, Google as the top admob partner, Microsoft as development support and amazon collaboration in terms of content.

Kiichiro Muto
Kiichiro Muto

Meanwhile at the second session Michiyuki explained the arts & video mapping introduction of media.

He said the way to express art/arts in this era was very diverse. Therefore, the existing media arts are also very diverse, including video projection mapping, AR & VR, high definition (4K & 8K), holographic, dome projection, LED, laser and moving lights, drones, robots, kinetic, sensors, artificial intelligence, sound, human performance, and science.

In its implementation, the art media are often used together or called mixed media. The use of mixed media is often applied to projection mapping / spacial video performance, which is an art of how to control every part of space with a visual display. The use of this projection mapping has been used extensively abroad including entertainment, art science & research, environment design, regional sightseeing branding, and business promotion.

Michiyuki explained that there are three important elements that need to be considered in making a projection mapping, namely video contents, objects, and equipment & technics.

Based on his experience so far, the software needed for mapping includes resolume arenas, mad mapper, media master pro, VDMX, PandrasBox, Watch out and Modulo-Pi.

Michiyuki also shared some of the problems he faced in the early years of making projection mapping for large buildings in Japan.

Some challenges faced include a lack of understanding of the community that projection mapping requires large funds, not many examples of the application of projection mapping around 2007 - 2009 to be shown to clients, legal and regulatory problems, many modern buildings that have high difficulties for projection mapping, and there is no projector and software that is sufficient. For now, the application of projection mapping is indeed not easy, but many examples have started, as well as adequate technology, so many have begun to consider its application. For those who are interested in pursuing this field, their career opportunities are still wide open for the next few years. [dna/Translated by Chika/Humas UB]

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